Publications:
Journal Papers
Gaze interaction with virtual on-line communities: levelling the playing field for disabled users.
Universal Access in the Information Society vol. 9, no. 3, 261-272
Attentive interfaces for users with disabilities: Eye gaze for intention and uncertainty estimation
Universal Access in the Information Society vol. 8 , no. 4 October 2009
Introducing COGAIN - Communication by Gaze Interaction.
Universal Access in the Information Society - 'Designing Accessible Technologies' vol. 6, no. 2 September, 2007 pp159-166
Towards eye based virtual environment interaction for users with high-level motor disabilities.
International Journal of Disability & Human Development: The International Conference Series on Disability, Virtual Reality and Associated Technologies, vol. 4, no. 3, 2005.
Why are eye mice unpopular? A detailed comparison of head and eye controlled assistive technology pointing devices
Universal Access in the Information Society Vol 2, Number 3, 2003 pp: 280 – 290
The association between visual discomfort and the use of visual display units
Behaviour and Information Technology, vol. 4, no. 2, 1985, pp. 135-149.
The validity of subjective reports of visual discomfort
Human Factors Vol. 28, no.3 1986 pp 347-352.
Conference Papers
EyeGuitar: Making Rhythm Based Music Video Games Accessible Using Only Eye Movements
Proceedings of the ACM symposium on Advances in Computer Entertainment ACE 2010 Taiwan, November 2010
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Designing Gaze Gestures for Gaming: an Investigation of Performance.
Proceedings of the ACM symposium on Eye tracking research & applications ETRA '10 ACM Press, New York, NY March 2010
For Your Eyes Only: Controlling 3D Online Games by Eye Gaze,
Proceedings of 12th IFIP conference on Human-Computer Interaction: INTERACT 2009, Uppsala, Sweden, 24-28th August 2009
Selecting commands in 3D game environments by gaze gestures.
Proceedings of the 5th Conference on Communication by Gaze Interaction, Proc. COGAIN 2009: Copenhagen, May 2009
Gaze-Based Interaction with Massively Multiplayer On-line Games
Human Factors in Computing Systems, Proceedings of CHI'09 Conference, Boston, MA, 4-9th April 2009
User Performance of Gaze-based Interaction with On-line Virtual Communities.
Proc. COGAIN Conference 2008, 28-32. Prague September 2008
Gazing into a Second Life: Gaze-Driven Adventures, Control Barriers, and the Need for Disability Privacy in an Online Virtual World.
Proceedings of the 7th International conference on disability, virtual reality and associated technologies; ICDVRAT 2008
Keeping an eye on the game: eye-gaze interaction with Massively Multiplayer Online Games and virtual communities for motor impaired users.
Proceedings of the 7th International conference on disability, virtual reality and associated technologies; ICDVRAT 2008
Gaze Interaction with Virtual On-Line Communities: Levelling the Playing Field for Disabled Users.
In Proceedings of the 4th Cambridge Workshop on Universal Access and Assistive Technology (CWUAAT), University of Cambridge, 13th-16th April 2008.
Snap Clutch, a Moded Approach to Solving the Midas Touch Problem
Proceedings of the 2008 symposium on Eye tracking research & applications ETRA '08 ACM Press, Savannah, March 2008.
Gaze-based Attentive User Interfaces AUIs to support disabled users: towards a research agenda.
In Electronic Proceedings of the 2nd Conference on Communication by Gaze Interaction: COGAIN 2006: Gazing into the Future, pages 56-62, September 2006. (www.cogain.org)
Communication through eye-gaze: where we have been, where we are now and where we can go from here (Keynote address)
Proceedings of the 2006 symposium on Eye tracking research & applications ETRA '06 ACM Press, San Diego, March 2006.
Simulation and visualization of a scalable real time multiple robot system
Proceedings of the conference of Theory and Practice of Computer Graphics, TP.CG05, Eurographics Association 2005.
Fly Where You Look: Enhancing Gaze Based Interaction in 3D Environments.
11th International Conference on Human-Computer Interaction, 22-27 July 2005, Las Vegas, USA.
Agents negotiation & communication within a real time cooperative multiagent system
Proceedings of the 5th International Conference on Recent Advances in Soft Computing, pp 611- 617, December 2004. ISBN 1-84233-110-8.
Towards eye based virtual environment interaction for users with high-level motor disabilities
Proceedings of ICDVRAT'04: The 5th International Conference on Disability, Virtual Reality and Associated Technologies Department of Cybernetics, University of Reading, September 2004
Zooming interfaces! Enhancing the performance of eye controlled pointing devices
Proceedings of ASSETS 2002, The Fifth International ACM SIGCAPH Conference on Assistive Technologies, July 8 - 10, 2002, Edinburgh, Scotland.
Why are eye mice unpopular? A detailed comparison of head and eye controlled assistive technology pointing devices
Proceedings of the 1st Cambridge Workshop on Universal Access and Assistive Technology (CWUAAT), Trinity Hall, University of Cambridge 25th-27th March 2002.
Eye-based control of standard GUI software
Proceedings of HCI'96: People and Computers XI, Springer-Verlag, August 1996
Enabling Motor Impaired Users to use standard GUI software
Proceedings of ECDVRAT'96: The 1st European Conference on Disability, Virtual Reality and Associated Technologies '96, (ISBN 0 7049 1140 X) Department of Cybernetics, University of Reading, July 1996
Using eye vergence to interact with objects in the 3D space created by a stereoscopic display
IEE Colloquium: Interfaces - The Leading Edge, Dundee, 1996
HCI Curricula: What is being taught on computing courses in UK
Interact '95 IFIP Conference on Human Computer Interaction, Lillehammer, Norway, 1995.
Human Error in the use of flight simulator instructor stations
Human Factors and CRM in the training and development of flight crew, Conference, EAC, Paris, June 8-10 1995.
The feasibility of eye-based interaction with objects displayed in the viewing volume created by a stereoscopic display
Adjunct Proceedings, HCI '95, Huddersfield, Cambridge University Press August, 1995.
Keeping an eye on your interface: The potential for eye based control of graphical user interfaces
Proceedings of HCI'94, Glasgow, Cambridge University Press, August 1994.
Input device emulation using an Eye-Tracker
IEE Colloquium: Designing Future Interaction conference, University of Warwick, March 1994.
Performance modelling and investigation of user performance using an eyetracker as an input device
Polish-English meeting on Information Systems, Politechnika Bialostocka, September 1993.
WYLAIWYG! - Controlling Computers by Eye
Third International Conference on Visual Search, Nottingham University, August 1992.
The use of software tools to support interface design
IEE Colloquium: Software Tools for Interface Design, London, November 1990
Improvements to the Safety and Programmability of Robots
ACME Research Conference, Science and Engineering Research Council, Cambridge, 1987.
Human Factors Issues in Advanced Bridge Systems
Third International Conference on Bridge Design and Operation, Oslo, 1987
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Application of Computer Technology and and System Integration in Ship Operation
Second International Bridge Design and Operation Forum, Hamburg, 1984
An Investigation of Visual Discomfort amongst Workers with specific reference to VDU as a potential causal factor
INTERACT'84, First IFIP Conference on Human Computer Interaction, London, 1984.
Automation in Ship Control Systems.
Annual Conference, Nordic Ergonomics Society, Helsinki, 1978.
An experimental evaluation of a 'one-man-control' bridge layout.
First International Conference on Human Factors in the Design and Operation of Ships, Gothenburg, 1977
Ergonomics and Reliability in Ship Handling Systems - Theories, Models and Methods
Fourth Ship Control Symposium, The Hague, Netherlands, 1975
Articles
Usability evaluation for virtual environments: Part 1,
Interfaces, British HCI Group, no.43, 2000 pp. 4-8.
Usability evaluation for virtual environments: Part 2,
Interfaces, British HCI Group, no..44, 2000, pp. 4-7.
Eye-based Interaction for users with special needs,
Interfaces, British HCI Group, no. 35, 1997